Theme
11:31am June 5, 2012
ucgd2012:

Hello dear readers! I hope you had a good rest over the holiday because we’ve got a lot of work to do. So put on your hard-hat, grab your toolkit and start putting out orange barrels in inconvenient places for this construction-themed edition of DU-DU-DU-DOUBLE FEATURE UCGD 2012 INTERVIEW SERIES DAY! (cue double trumpets).
Here to present us with our first workload for the day is the fantastical Zab Wise.
1. Do you have any fun facts about yourself?  Pastimes? Hidden Talents?
I am very into cartoons and Japanese animation. I lived in japan for 4 months, learning Japanese and spending outrageous amounts of money on souvenirs. I speak tourist Japanese, and I own a frilly maid costume. I can touch my tongue to the tip of my nose, roll my Rs and sing “On my Own” from Les Miserables if you give me a minute to warm up.
2. What area of design most excites you?
Concept design! I love playing around in the realm between idea and sketch, visualizing the abstract. I love that I can be free in brainstorms, letting my mind open and pour out onto paper. Plus, drawing! Yay!
3. Any Surprises? Any regrets?
I regret not staying in Japan longer, even another 3 months would have better solidified my comprehension of the language. In addition, once I got back I had some of the worst grades I’ve had in my school career, possibly something to do with missing my life in Tokyo.
4. What were some other capstone ideas that you had in mind before you made your choice?  Why did you choose your topic over the others?
At several points I was interesting in making a mythology themed project. The first idea was (surprise!) a game, specifically a board game involving the players pretending to be members of ancient pantheons, trying to win followers from each other. Later, I pursued making a teaching aid around the concept of the Heroic Journey. But in the end, my idea for a dinner-themed card game was more thought out and seemed more realistic for the time allotted.
5.  Describe your ideal work environment or dream job. What do you look for in an employer?
Ideally, I want to be an in-house concept designer, designing characters and worlds for games, publishers or animation studios. It’d be great if I could find a place that can use my interest in Asian culture to full advantage, such as making anime-inspired cartoons. I want to work for a big company, preferably one with a lot of recognition. My dream is to be able to walk down the toy/game or entertainment aisle at Target and truthfully say “Hey, I worked on that!”
…
Thank you Zab! I think I speak for everyone when I say that I’m glad I wore my hardhat tonight because you just dropped some knowledge on us. And congrats on surviving all of the Godzilla attacks. That lizard likes to get its rage on.
And thank you dear reader for strapping up and working hard to read this construction-themed edition of DU-DU-DU-DOUBLE FEATURE UCGD 2012 INTERVIEW SERIES DAY! (cue double trumpets).

ucgd2012:

Hello dear readers! I hope you had a good rest over the holiday because we’ve got a lot of work to do. So put on your hard-hat, grab your toolkit and start putting out orange barrels in inconvenient places for this construction-themed edition of DU-DU-DU-DOUBLE FEATURE UCGD 2012 INTERVIEW SERIES DAY! (cue double trumpets).

Here to present us with our first workload for the day is the fantastical Zab Wise.

1. Do you have any fun facts about yourself?  Pastimes? Hidden Talents?

I am very into cartoons and Japanese animation. I lived in japan for 4 months, learning Japanese and spending outrageous amounts of money on souvenirs. I speak tourist Japanese, and I own a frilly maid costume. I can touch my tongue to the tip of my nose, roll my Rs and sing “On my Own” from Les Miserables if you give me a minute to warm up.

2. What area of design most excites you?

Concept design! I love playing around in the realm between idea and sketch, visualizing the abstract. I love that I can be free in brainstorms, letting my mind open and pour out onto paper. Plus, drawing! Yay!

3. Any Surprises? Any regrets?

I regret not staying in Japan longer, even another 3 months would have better solidified my comprehension of the language. In addition, once I got back I had some of the worst grades I’ve had in my school career, possibly something to do with missing my life in Tokyo.

4. What were some other capstone ideas that you had in mind before you made your choice?  Why did you choose your topic over the others?

At several points I was interesting in making a mythology themed project. The first idea was (surprise!) a game, specifically a board game involving the players pretending to be members of ancient pantheons, trying to win followers from each other. Later, I pursued making a teaching aid around the concept of the Heroic Journey. But in the end, my idea for a dinner-themed card game was more thought out and seemed more realistic for the time allotted.

5.  Describe your ideal work environment or dream job. What do you look for in an employer?

Ideally, I want to be an in-house concept designer, designing characters and worlds for games, publishers or animation studios. It’d be great if I could find a place that can use my interest in Asian culture to full advantage, such as making anime-inspired cartoons. I want to work for a big company, preferably one with a lot of recognition. My dream is to be able to walk down the toy/game or entertainment aisle at Target and truthfully say “Hey, I worked on that!”

Thank you Zab! I think I speak for everyone when I say that I’m glad I wore my hardhat tonight because you just dropped some knowledge on us. And congrats on surviving all of the Godzilla attacks. That lizard likes to get its rage on.

And thank you dear reader for strapping up and working hard to read this construction-themed edition of DU-DU-DU-DOUBLE FEATURE UCGD 2012 INTERVIEW SERIES DAY! (cue double trumpets).

Notes:
  1. zabchan reblogged this from ucgd2012
  2. ucgd2012 posted this